Game graphics serve as the essence of a video game, distinguishing between titles of the same genre; however, designing appropriate graphics has emerged as a significant challenge for development teams. Balancing aesthetic appeal and intricate details with a low graphical load remains a persistent concern for developers. It appears that employing repetitive and modular motifs as an optimisation technique for in-game environmental decoration yields promising results, although there is a paucity of documentation regarding their design and implementation. To bestow identity upon game decorations, this research explores Kufic script—one of the earliest and most exquisite Eastern calligraphic scripts. Incorporating this script can augment the visual and semantic richness of digital games while forging a deeper connection with Islamic culture and history. It is anticipated that the cultural and artistic impacts of this integration will enhance user experience and overall game appeal. By analysing the script and its requisite characteristics, this study attempts to apply it to game environment design across various contexts, ultimately developing a design prototype suitable for repetitive and modular application. Employing a descriptive case-study methodology, this research initially examines the principles of computer game graphic design to identify methods for integrating Kufic script with modern graphical elements. The findings indicate that several crucial principles must be considered when designing typography for game background motifs: simplicity, the harmony between the designed script and background texture, the evocation of sensory pleasure in the player, expressive manifestation and identity construction, and the alignment of the design with the game’s genre.